These vigilant keepers of snow-swept tundra and dwellers in frosty forests are reclusive and mysterious, but simple and well-attuned to their arctic and subArctic climes. Pale blue to gray skin that scars white, often tattooed or ritually scarred in patterns of white, gray and occasional blues. Typical choices are crystal forms, bold or intricate geometric patterns, and snowflakes. Eyes have white sclera, pale blue or gray to medium gray or silver irises, and 12-pointed star-shaped pupils that can be controlled on any axis. Hair is blue through silver to white and rare platinum, gray or strawberry blonde. Snow Elves bleed white blood, like some ichors. Their ears are particularly long and tall, with light tufts of hair often wispy and windblown at the tips. They rarely sport much facial hair, like most elves, and those few that do tend to have mustaches at the corners of their mouths, small chin goatees, and/or extremely long, straight sideburns. Snow Elves tend to wear loosely woven or knit layers of cloth under leather, fur, or tightly knit coverings, a throwback from the times when they needed to keep warm. The undergarments are usually carefully made so as to look rough but remain comfortable and capable of withstanding abuse. Their outer garments are a study of blending elements of seeming simplicity, layered intricacy, beauty, and extreme sturdiness. A particular favorite is woven leathers of different kinds and colors over tightly woven fabrics that peek through, all covered with a pale colored cloak or robe. They rarely wear headgear that is not combat oriented, but use all sorts of jewelry or ribbons to control their often voluminous tresses. As masters of ice-craft, most of their structures, tools and weaponry are made of iron-hard glacial heart-ice or magically hardened and preserved ice forms. Elegant water shapes frozen and hardened make for beautiful jewelry, art, and decorations, as well as adorning more functional hammers, picks, spears, bows, swords, daggers, arrows, etc. Ice is also the principal material used in buildings, with second being various kinds of pebbles, sand and stone. They make good use of arctic and mountain creatures for their livelihood. Such animals serve as assistants and companions in hunting, scouting, heavy labor, travel, war, and respite. They are on good terms, oddly enough, with selkies, trading with them extensively. They are quite solitary in nature, though they tolerate groups of their own kind fairly well and can accompany allies for extended periods. They do not like goblins and are at odds with larger carnivorous humanoids and monsters. Snow Elves have full bonuses in arctic or glacial climates, but suffer in warmer settings. In sub-arctic climes, they are at -1 to all rolls, which gets worse in temperate (-2), subtropical (-3), or tropical (-4) settings. Although this does not immediately manifest, more than a day will take is toll. In any warmer settings, they become dazed and confused within an hour. They can survive being completely frozen, given time to heal and recover in more amenable arctic weather, within a day. This acts as a suspend animation spell, and they still need to be able to breathe. They save and work with cold at +1, and are likewise -1 with fire, which includes attacks, saves, skills, damage and magic. Fire does +1d damage and cold does -1d, even down to zero. If less than zero is a result, count them as reseting to arctic normal environment immediately until the local environment can reassert it’s effects on them. Their automatic weapons are pick, spear or bow, and their preferred class is either sorcerer or barbarian, chosen at creation, which can never be changed thereafter. The choice of child hard flesh or fleeing airy magic is soul-deep in these people and clearly divides roles, while uniting them as forces that complement each other well.
+2 con, +2 cha, -2 str, -2 wis. Otherwise, they are the same as high elves.