Bending Expertise  (feat, 3.x, Scaling, bending)

Some benders make an effort to learn to get more cooperation out of the elements they wield, building a more careful and firm connection, and pushing traditional norms to get better results.

Prerequisites: Must be able to bend an element, from a feat or a class ability. 

Benefits: The benefits of this feat are directly dependent on character’s effective bending level. Ignore any extra Chakra costs listed in the feats you receive from this scaling feat.  

1: Receive the feat Ability Focus (Bending).

3: Receive the feat Bend Bending.

7: Receive the feat Enlarge Bending.

13: Receive the feat Empower Bending.

19: Receive the feat Maximize Bending. 

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Cantrip Proficient (feat, 3.x, Scaling, spellcasting, Spellcraft) 

Your study of cantrips has led to a facility in overcoming spell failure chance and/or ability to cast them more powerfully. 

Prerequisites: Must be able to cast at least one cantrip by way of a feat, spell, spell-like ability, supernatural ability, extraordinary ability, or other means.

Benefits: The benefits of this feat are dependent on your ranks in Spellcraft or Arcana, as follows: 

0: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips. 

4: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips. 

9: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips. 

14: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips. 

19: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips.

23: Select one of the two following options when attaining this level of capacity: -5% to all spell failure chances when casting cantrips OR +1 to the spell saving throw DCs of your cantrips and to checks to beat spell resistance with your cantrips.

Cantrip Master (feat, 3.x, Scaling , spellcraft) 

Your study of cantrips has led to more efficient and potent cantrip usage. 

Prerequisites: Must be able to cast at least one cantrip by way of a feat, spell, spell-like ability, supernatural ability, extraordinary ability, or other means.

Benefits: The benefits of this feat are dependent on your ranks in Spellcraft or Arcana, as follows: 

0: Learn a number of cantrips known at first character level, and each subsequent level thereafter, equal to your Intelligence modifier

4: You may count a cantrip as being 1/4 spell level, if it is beneficial to do so. 

9: When combining cantrips by some ability or using the Widen Spell metamagic feat, you can widen the cantrip(s) cast by one step for the cost of just one cantrip per step. 

14: When combining cantrips by some ability or using the Extend Spell feat, you can extend the duration of the cantrip(s) cast by one step for the cost of four cantrips. 

19: Cantrip Metamagic Master: when calculating the cost of metamagic applying to the casting of cantrips, you may calculate the cost using cantrips at the same rate as you would normally use spell slot level increases. 

Summon-Monkey (feat, 3.x, Scaling, spellcasting) 

It’s not about summoning some monkeys, unless you want it to be. It’s about more – and more interesting – summoning, you skillful primate wielder of conjuration magics!

Prerequisites: Must be able to summon at least one creature by feat, spell, spell-like ability, supernatural ability, or extraordinary ability.

Benefits: The benefits of this feat are dependent on the highest level of spell you can cast, as follows:

0: Receive the feat Augment Summoning.

1: Receive the feat Augment Elemental.

3: Receive the feat Extraordinary Concentration.

5: Receive the feat Summon Elemental (Reserve spell feat).

7: Receive the feat Augment Elemental.

9: Receive the feat Rashemi Elemental Summoning.

Peculiar Familiar  (Feat, 3.x, Scaling, spellcraft) 

​Departing from the normal familiar selection is what this feat is all about. 

Prerequisites: Must have a familiar summoned and bound.

Benefits: The benefits of this feat are dependent on ranks in Arcana or Spellcraft, as follows: 

0: Receive the feat Big Familiar.

3 HD: Receive the feat Familiar Development. 

7 HD: Receive the feat Familiar Subtype.  

13 HD: Receive the feat Talking Familiar. 

19 HD: Receive the feat Toltec Familiar  (or Totem Familiar).

Familiar Familiar (feat, 3.x, Scaling, spellcraft) 

By way of this feat, one may become more closely connected to the power of the familiar bond. 

Prerequisites: Must have a familiar summoned and bound.

Benefits: The benefits of this feat are dependent on ranks in Arcana, as follows: 

0: Receive the feats Familiar Focus and Familiar Range Extension.

4: Receive the feat Familiar Fortitude. 

9: Receive the feat Familiar Concentration. 

14: Receive the feat Familiar Feat Merge. 

19 HD: Receive the feat Phantom Familiar.

Ascetic Mind Blade (feat, 3.x, Scaling, Psionic, mindblade)

For monks who choose to include the mindblade as part of their path to perfection, this feat is a great way to truly combine monastic martial training with psionic armory. 

Prerequisites: Must be able to manifest or form a mindblade through feat, class ability, or other means. Must meet all prerequisites for feats listed below. 

Benefits: The benefits of this feat are dependent on character hit dice, as follows: 

1 HD: Receive the feat Stunning Blade, with the added effect that any abilities that employ a use of the stunning fist ability can also apply to this feat.

3 HD: Receive the feat Monastic Blade, with the added effect that any modifications to unarmed strikes also modify this feat’s effects. 

7 HD: Receive the feat Aligned Blade. 

13 HD: Receive the feat Enlightened Warrior. 

19 HD: Receive the feat Mind’s Eye Acuity.

Improved Blade Resonance (feat, 3.x, Scaling, Psionic, mindblade) 

Power, in the form of resonance, is good, and practitioners of this feat use it to help improve access to and applicability of that power. 

Prerequisites: Must be able to manifest or form a mindblade through feat, class ability, or other means. Must meet the prerequisite number of Resonant Blade feats and any other prerequisite feats ,for each feat below by the time you reach then

Benefits: The benefits of this feat are dependent on character hit dice, as follows: 

1 HD: Receive the feat Knife to the Soul.

3 HD: Receive the feat Mind Blade Cleave. 

7 HD: Receive the feat Deceptive Mind Blade.  

13 HD: Receive the feat Blade of the Champion. 

19 HD: Receive the feat Fill the Resonant Blade.

Blade Resonance (feat, 3.x, Scaling, mindblade) 

Over time, a mindblade can lose its effectiveness against enemies in comparison, as these tend to get stronger white the blade stays much the same. Through this feat, a practitioner builds the power of his mindblade considerably. 

Prerequisites: Must be able to manifest or form a mindblade through feat, class ability, or other means.

Benefits: The benefits of this feat are dependent on character hit dice, as follows: 

1 HD: Receive the feat Resonant Blade.

3 HD: Receive the feat Resonant Blade. 

7 HD: Receive the feat Resonant Blade. 

13 HD: Receive the feat Resonant Blade. 

19 HD: Receive the feat Resonant Blade.

Ranged Mind Blade (feat, 3.x, Scaling , Psionic , mindblade) 

Why stay close to the target all the time? Get him while he’s charging in, running away, distracted, or just plain out of reach. This feat is for practitioners who really want to be able to use a mindblade at range, effectively.  

Prerequisites: Must be able to manifest or form a mindblade through feat, class ability, or other means.

Benefits: The benefits of this feat are dependent on character hit dice, as follows: 

1 HD: Receive the feat Throw Mind Blade.

3 HD: Receive the feat Extended Throw. 
7 HD: Receive the feat Bladewind. 

13 HD: Receive the feat Mind’s Eye Acuity. 

19 HD: Receive the feat Bladestorm.